SUBJECT AIM
The Design and Technology syllabus enables learners to identify, consider and solve problems through creative thinking, planning and design, and by working with different media, materials and tools.
WHAT YOU WILL STUDY
Recall, select and communicate knowledge and demonstrate understanding in design & technology, including its wider effects.
Apply knowledge, understanding and skills in a variety of contexts and in designing and making products.
Analyse and evaluate products, including their design and production.
HOW WILL YOU BE ASSESSED
IGCSE Design and Technology candidates take three components. Candidates must take
Paper 1, Papers 3 and Paper 5, which is a project.
WHAT THIS SUBJECT CAN LEAD TO
- Engineering, Design and Technology teacher, fashion designer, product designer, architect, software engineer, civil engineer, carpenter, interior designer, CAD Designer.
Please click on the arrow for a detailed breakdown:
THE LEARNING JOURNEY FOR DESIGN AND TECHNOLOGY | ||||
Unit / Block of work | Key Episodes / Questions | Additional Detail | Length of time. | Learner Attribute(s) |
Classification of materials and processes – Desk organiser | Investigate into a range of seasoning processes | IGCSE Exam content | 1 term | Inquirer |
analyse a range of joining methods for woods | ||||
Be able to recognise a range of types of woods. | ||||
Be able to generate ideas using SCAMPER | IGCSE coursework – link to Criterion 3 – generating ideas and IGCSE Design paper 1- Q3 | |||
learn how to generate ideas through crating/isometric | ||||
Be able measure and mark accurately | AT IGCSE Criterion 4 – students must develop prototypes and final idea using a range of workshop skills and Criterion 6 – students must reflect and log their making journey | |||
Be able to design and manufacure my desk organiser | ||||
CAD/CAM – Amada | To identify success criteria for a given design brief | IGCSE coursework – link to Criterion 1 | 1 term | Balanced |
Industry link | To use research to develop understanding of the project requirements | IGCSE coursework – link to Criterion 2 | ||
To develop design ideas based on relevant research | IGCSE coursework – link to Criterion 3 | |||
To understand how development of design works | Fusion 360 is heavily used during the IA as students are encouraged to communicate their ideas through CAD visuals and and produce technical drawings using fusion | |||
Learn the basic CAD features with Autodesk Fusion 360 | ||||
Start to create the final design using Fusion 360 modelling | ||||
Celebrate success – MPH | ||||
IGCSE coursework | 1 term | Inquirer | ||
Coursework Personal Project | Students will structure their own project responding to a theme. | This coursework project will constitute 50% of the final mark. | ||
Design brief/ identification (5marks) | Develop creative thinking in areas relevant to design and technology. Apply problem-solving skills to practical and technological problems | AO1 Knowledge and understanding Recall, select and communicate knowledge and demonstrate understanding in design & technology, including its wider effects. AO2 Application Apply knowledge, understanding and skills in a variety of contexts and in designing and making products. AO3 Analysis and evaluation Analyse and evaluate products, including their design and production. | ||
Specification/ research (10Marks) | Develop the communication skills central to design, realisation and evaluation | |||
Generation of possible ideas (20Marks) | Gain knowledge and understanding of design and technology | |||
Develop skills in research and investigation | ||||
Paper 1: 1 hour 15 minutes | Underpin exam techniques for the design paper | |||
Develop evaluative language | ||||
THE LEARNING JOURNEY FOR DESIGN AND TECHNOLOGY | ||||
Unit / Block of work | Key Episodes / Questions | Additional Detail | Length of time. | Learner Attribute(s) |
IGCSE coursework | 2 term | Communicator | ||
Coursework Personal Project | Students will structure their own project responding to a theme. | This coursework project will constitute 50% of the final mark. | ||
Generation of possible ideas (20Marks) | Develop creative thinking in areas relevant to design and technology. Apply problem-solving skills to practical and technological problems | AO1 Knowledge and understanding Recall, select and communicate knowledge and demonstrate understanding in design & technology, including its wider effects. AO2 Application Apply knowledge, understanding and skills in a variety of contexts and in designing and making products. AO3 Analysis and evaluation Analyse and evaluate products, including their design and production. | ||
Development of proposed solution (15marks) | Develop the communication skills central to design, realisation and evaluation | |||
Planning for production(10marks) | Design and make products, taking into consideration sustainability and the wider impact on society | |||
Product realisation (30marks) | Develop the ability to make aesthetic, economic, ethical and technical value judgements. | |||
Testing and evaluation (10marks) | ||||
Revision | 1 term | |||
Study topics | Types of material | Reflective | ||
Preparation of materials | ||||
Setting, measuring, marking out, testing | ||||
Shaping | ||||
Joining and assembly | ||||
Finishing |